Ragnarök Online (Korean: 라그나로크 온라인, alternatively subtitled The Final Destiny of the Gods), often referred to as RO, is a Koreanmassive multiplayer online role-playing game or MMORPG created by GRAVITY Co., Ltd. based on the manhwaRagnarok by Lee Myung-jin. It was first released in South Korea on 31 August 2002 forMicrosoft Windows and has since been released in many other locales around the world. The game has spawned an animated series, Ragnarok the Animation, and a sequel game, Ragnarok Online 2: Legend of the Second. Player characters exist in a world with a player environment that gradually changes with the passage of time. Major changes in the features and history of the world take place as episodes in the RO timeline. Player characters interact in a 3D environment but are represented by 2D character sprites for front, back, side and diagonal facings. The major types of server-supported gameplay are Player vs Environment, Guild vs Guild, Player vs Player. Also supported by the game server are Group vs Group, Arena Combat, Player vs Monster, Player vs All, and various other specific scenarios at designated instance locations in the game world. NPC-run challenges and contests are also available with prizes, awards, and/or listing in a specific hall of fame listing.
Ragnarök Online receive mostly positive reviews, many critics praises for its gameplay, soundtrack and visual, but criticized for its story and quest.
The
first expansion set of the game, The Burning Crusade,
was released on January 16, 2007. The
second expansion set, Wrath of the Lich King,
was released on November 13, 2008. The
third expansion set, Cataclysm, was released on December 7,
2010. The fourth expansion set, Mists of Pandaria, was
released on September 25, 2012.
With
over seven million subscribers as of July 2013, World
of Warcraft is currently the world's most-subscribed MMORPG, and
holds the Guinness World Record for the most
popular MMORPG by subscribers.
As
with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the
landscape, fighting various monsters, completing quests, and interacting
with non-player characters (NPCs) or other
players. Also similar to other MMORPGs, World of Warcraft requires
the player to pay for a subscription, either by buying prepaid game cards for a selected
amount of playing time, or by using a credit or debit card to pay on a regular
basis.
To
enter the game, the player must select a server,
referred to in-game as a realm. Each realm acts as an individual copy of the
game world, and falls into one of four categories. Available realms types are:
Normal – a Player Versus Environment (PvE)
realm where the gameplay is more focused on defeating monsters and
completingquests, player-versus-player fights must
be consensual, and any roleplay is optional.
PvP – an environment where, in
addition to defeating monsters and completing quests, open player-versus-player combat is
the norm, and a player can be attacked by an opposing faction's player at
any time.
RP – a variant of PvE, where
players roleplay in-character.
RP-PvP – roleplay-PvP – a
variant of PvP, where players are in-character and cross-faction combat is
assumed.
Realms
are also categorized by language, with in-game support in the language
available.
Players
can make new characters on all realms within the region, and it is also
possible to move already established characters between realms for a fee.
To
create a new character, in keeping with the storyline of previous Warcraft games,
players must choose between the opposing factions of the Alliance or the Horde.
Characters from the opposing factions can perform rudimentary communication
(most often just "emotes"), but only members of the same faction can
speak, mail, group, and join guilds. The player selects the new
character's race, such as orcs or trolls for the Horde, or
humans or dwarves for the Alliance. Players
must select the class for the character, with choices such
as mages, warriors, and priests available. Most
classes are limited to particular races
Main game online seperti Heva ternyata memiliki berbagai manfaat positif. Sudah ada beberapa hal positif yang kita bahas di artikel sebelumnya. Pada kesempatan kali ini, kami akan membahas hal-hal positif berikutnya yang bisa kita dapatkan dari main game online, yuk kita lihat bersama pembahasannya berikut ini.
Main game online, apalagi game seperti Heva yang bergenre MMORPG, kalian bisa mengembangkan kemampuan kalian untuk berpikir lebih cepat dan membuat analisis serta mengambil keputusan yang tepat. Intensitas pertempuran yang tinggi ketika kita main game online membuat setiap pemain selalu berpikir lebih cepat ketika krisis terjadi. Contohnya adalah ketika boss attack, HP kalian dan boss sama-sama tinggal sedikit, maka kalian akan berpikir keras bagaimana caranya menjatuhkan boss tanpa kalian harus mati, dan kalian pun bisa keluar dungeon dengan selamat.